City Combat Strength is worked out by taking the Combat Strength of the strogest melee unit built by that civilization, minus 10, or by the Combat Strength of a garrioned military unit. Fighting and conquering cities - Cities in Civ 6 have their own unique City Combat Strength stat, which determines it's defensive strength.Experience and Promotions - All combat units gain experience from fighting enemy units, which will eventually lead to it levelling up and earning a Promotion, which grants various bonuses unique to the unit type.Combat modifiers can be anything from terrain such as Hills and Marshland, which grant positive and negative modifiers for units on them respectively, to Promotion bonuses, fortification bonuses, and even leader-specific bonuses like Roosevelt Corollary, which grants his units a +5 bonus to Combat Stength when on their home continent. Combat Stat modifiers - The stats mentioned above are modified by all kinds of factors in-game.In combat, a unit's defensive durability is always measured in terms of Combat Strength, which is measured against the attacking unit's Combat Strength (melee units), Range Strength (ranged units), or Bombard Strength (bombard units). All units have 100 Hit Points, and are destroyed when they reach zero, but those Hit Points are decreased at varying rates according to the other relevant stats in question. Combat Stats - Each military unit in Civ 6 has a stat for Hit Points, Combat Strength, Ranged Strength, Bombard Strength, and Range.Note that having particularly low Amenities for any extended period of time will cause rebel military units to spawn by your city-centres and pillage your land. The longer you are at war, the lower weariness will be (somewhat counter-intuitively), however war weariness will decrease much faster when you are at peace. War Weariness - War weariness occurs in your cities in the form of reduced Amenities, and is increased if you went to war without a Casus Belli. Much of the information here can be found in the in-game Civilopedia menu, however we've gathered what we believe to be some of the most important aspects, below: Civ 6 Domination and military modifiers, combat, and mechanicsĪlongside the mechanics of declaring war, there are of course the various functioning parts which make up your well-oiled military machine. In three turns, things are going to get very messy. Must have two of your cities within 10 tiles of two of that opponent's cities. Available for declaring war on ap ower that borders your empire.
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